Coronium Mobile Proxies
Platform guide

Mobile Proxies for Steam

Steam forbids using a proxy to disguise where you live. A carrier line still fits logged-out store research, market data and developer checks by country.

Lines in stock today in the United States, the United Kingdom, Germany, Poland, Brazil and Singapore start at $7 for 24 hours and $97 for 30 days, per dedicated line.

Prices and stock from the live catalog, checked 2026-10-30.

What Steam allows and forbids

Short answer

Never sign in to Steam or buy through a line: Steamโ€™s Subscriber Agreement forbids using IP proxying to disguise your place of residence, and Valve may end access to the account. Use a line for logged-out work only: seeing how store pages and prices look in a country, collecting public market data at a polite pace, and testing your own gameโ€™s store page by region.

Valve states its rules plainly. In our words:

  • No proxying to disguise residence

    You agree not to use IP proxying or other methods to disguise your place of residence, whether to get around geographic restrictions on content, to buy at pricing meant for another geography, or for any other purpose. Valve may terminate access to your account if you do.

    Source: Valve, Steam Subscriber Agreement, checked 30 October 2026

  • Store country follows your purchases

    Steam sets your store country from the location of your first purchase. It must match where you live, you need a local payment method, and you can change it only once every 3 months.

    Source: Steam Support, Store country FAQ, checked 30 October 2026

  • Travel does not change prices

    While you travel, Steam keeps showing your home countryโ€™s prices and lets you buy as you would at home. A new user who is travelling cannot set a store country until they are back.

    Source: Steam Support, Store country FAQ, checked 30 October 2026

  • The Web API has a daily cap

    The Steam Web API terms limit you to 100,000 calls per day, and Valve may change or end access to the API at any time.

    Source: Valve, Steam Web API Terms of Use, checked 30 October 2026

  • Prices are set per currency

    Developers price each product across Steamโ€™s currencies and region groups. A currency with no price makes the game unavailable to users who rely on that currency.

    Source: Steamworks Documentation, Pricing, checked 30 October 2026

Legitimate uses for a Steam line

Read the Subscriber Agreement rule twice: it is about disguising where you live. Everything on this page is logged out, done by people and businesses that study Steam, not by players trying to pay less.

Regional price research. Publishers, analysts and price trackers compare what a game costs across currencies. Logged-out store pages price items for the country Steam detects from the connection, so a line in Brazil shows prices in reais. For list prices alone, the storeโ€™s public app details endpoint accepts a country code, which we tested on 30 October 2026; that is cheaper than a line when it gives you what you need.

Market data. Community Market listings and price history are public pages. Read them slowly: one line at a steady pace with pauses gets further than many lines in bursts, and fast readers get HTTP 429 responses.

Developer store-page QA. If you ship a game, you want to know what a visitor in Poland or Singapore sees: the price, the currency and whether the page says the game is unavailable. Steamโ€™s pricing documentation warns that a missing currency price makes the game unavailable to those users, so a short logged-out check from a line in that country catches the mistake before players do.

Data sources, best first

Go down this list only when the source above cannot give you the data. Each step down costs you more and asks more of Steamโ€™s servers.

  • Your own gameโ€™s sales and wishlists

    Best source

    Steamworks partner reports

    Where a line helps

    Never needed

  • Player counts, achievements, public profiles

    Best source

    Steam Web API with your key, under 100,000 calls a day

    Where a line helps

    Not for the API itself

  • List prices in another currency

    Best source

    Store app details with a country code

    Where a line helps

    Only if you need the full page

  • Store page layout and availability messages

    Best source

    The logged-out store page from that country

    Where a line helps

    Yes: a line in that country

  • Community Market prices and history

    Best source

    Public market pages, read slowly

    Where a line helps

    Yes: one steady line, paced

Recommended setup for Steam research

Logged out, one country per line, slow and steady.

  1. Pick the countries you study

    One line per country you need to see as a visitor. The table below shows which countries are in stock; 24-hour lines suit one-off checks.

  2. Use a clean browser profile

    No Steam cookies, never signed in. If a profile has ever held your Steam login, do not use it with a line.

  3. Attach the line

    Copy the Connection IP, HTTP Port or SOCKS5 Port, Username and Password from Your Proxies into the profile or your script.

  4. Confirm the country

    Open a store page and check the currency before you collect anything.

  5. Pace your requests

    A request every few seconds with pauses, not bursts. Back off when you see a 429.

  6. Rotate between batches only

    Use the rotation link or the API between batches, at least 60 seconds apart. Never rotate in the middle of a QA session.

Symptoms, causes and fixes

Most Steam problems come from going too fast, or from mixing research with an account.

  • HTTP 429 from store or market pages

    Likely cause: Too many requests from one IP in a short time.

    What to do: Slow down and back off. Rotating to dodge the limit only moves the problem.

  • Prices in the wrong currency

    Likely cause: The page used a store country from old cookies or a signed-in session, or the line is in another country.

    What to do: Use a fresh logged-out profile and check the lineโ€™s country in the dashboard.

  • Steam Guard asks for a code

    Likely cause: Someone signed in to a Steam account through the research profile.

    What to do: Stop. Do not use lines with Steam accounts; sign in from your normal connection only.

  • A game shows as unavailable in a country

    Likely cause: Possibly a missing currency price or a regional restriction set by the developer.

    What to do: If it is your game, check its prices in Steamworks; a missing currency price blocks sales there.

  • Web API calls refused

    Likely cause: The key reached its daily limit.

    What to do: Cache results and stay under 100,000 calls a day. More IPs do not raise a keyโ€™s limit.

  • Market pages load slowly

    Likely cause: A busy cell, or heavy pages.

    What to do: Rotate between batches, or replace the line from the dashboard if it stays slow.

Countries for Steam store research

Different countries, different currencies and prices. Prices below are per dedicated line in USD from the live catalog.

  • T-Mobile, Verizon, Verizon 5G and T-Mobile 5G

    24 hours
    $19
    7 days
    $49
    30 days
    $139
  • Three

    24 hours
    $14
    7 days
    $33
    30 days
    $97
  • GermanyIn stock

    1&1, O2 and Vodafone Germany

    24 hours
    $7
    7 days
    $29
    30 days
    $119
  • PolandIn stock

    Play

    24 hours
    $9
    7 days
    $29
    30 days
    $99
  • BrazilIn stock

    Vivo

    24 hours
    $9
    7 days
    $39
    30 days
    $129
  • SingaporeIn stock

    M1 and Singtel

    24 hours
    $19
    7 days
    $49
    30 days
    $119
United States
Store prices in US dollars.
United Kingdom
Store prices in pounds.
Germany
Store prices in euros.
Poland
Store prices in zล‚oty.
Brazil
Store prices in reais. Brazil lines include 20 GB of data a month and rotate on request only, which is plenty for page checks.
Singapore
Store prices in Singapore dollars.
Canada
Canadian dollars, when stock is back.
Australia
Australian dollars, when stock is back.
Buy in the dashboard

The dashboard confirms the carrier, region and final price before you pay.

What a research line costs

One line for continuous market data, in the first country on this page with a 30-day line in stock, from todayโ€™s catalog.

1 research line in the United States, one dedicated line, 30 days

$139

30 days per line, lowest in stock
$139
Lines
1
One 24-hour line to test first
$19

For one-off checks in other countries, a 24-hour line per country is enough; the table above shows each countryโ€™s 24-hour price. Steam charges nothing for logged-out pages or the Web API.

Worked out from the live catalog when this page was built. Data on dedicated lines is not metered, so the price does not change with traffic. Orders of 10 or more lines get 10% off and 25 or more get 15% off, as a code on request from hello@coronium.io. Carriers and regions for this country are on the United States mobile proxies page.

What a proxy cannot fix

A line shows you Steam from another country. It changes nothing about your own account.

  • Regional pricing

    Buying at another countryโ€™s prices breaks the Subscriber Agreement, and Valve may terminate the account. A line is not a way to do it.

  • Your store country

    It follows your residence and payment method and changes at most once every 3 months. A proxy does not move it.

  • Web API quota

    100,000 calls per day under the API terms, whatever IP you call from.

  • Account decisions

    Bans, trade holds and Steam Guard follow the account.

  • Games and downloads

    Play and download on your own connection. A line is for research traffic.

  • Market rules

    Market fees and listing rules are Valveโ€™s and are the same from any IP.

Steam proxy questions

Is using a proxy with Steam allowed?

Not to disguise where you live. The Steam Subscriber Agreement forbids IP proxying or other methods to disguise your residence, including to get around regional restrictions or to buy at another countryโ€™s pricing, and Valve may terminate access to the account. We only suggest logged-out research, never account use.

Can I buy Steam games cheaper with a proxy from another country?

No. It breaks the Subscriber Agreement, Steam requires a store country that matches your residence and a local payment method, and the store country can change only once every 3 months. We do not help with it.

How do I check a gameโ€™s price in another country?

For list prices, the storeโ€™s app details endpoint accepts a country code, which we tested on 30 October 2026. To see the full store page as a visitor in that country sees it, open it logged out from a line in that country.

Do I need a proxy for the Steam Web API?

No. The API terms cap a key at 100,000 calls a day, whatever IP you call from. Cache results and spread calls out.

What does a Steam research line cost?

Lines in stock today in the United States, the United Kingdom, Germany, Poland, Brazil and Singapore start at $7 for 24 hours and $97 for 30 days, per dedicated line. One-off checks in another country can use a 24-hour line.

Why do I get 429 errors on Steam pages?

You are reading too fast from one IP. Slow down, add pauses and back off when a 429 arrives. Rotating to get around it only moves the problem.

Sources and how we checked

We read each page below on the date shown and summarised it in our own words. Platforms change their rules and their help pages often, so open the source before you rely on a detail. Coronium facts on this page (lines, protocols, rotation, billing) come from our product documentation, and prices and stock from the live catalog.

  1. Steam Subscriber Agreement - Valve, checked 30 October 2026
  2. Store country FAQ - Steam Support, checked 30 October 2026
  3. Steam Web API Terms of Use - Valve, checked 30 October 2026
  4. Pricing - Steamworks Documentation, checked 30 October 2026